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3D Game Art

Ever wanted to see how video games are made? These workshops take you behind the scenes of game art — from dreaming up cool game ideas to sketching your own characters. It’s all about creativity, fun, and discovering how your ideas can help bring a game world to life.

Workshops

5 Workshops
Starting from: Thursday 22nd October 2026
Day: Thursday
Time: 5pm to 7pm

5 Workshops
Starting from: Monday 19th October 2026

Day: Monday
Time: 5pm to 7pm

Location

All workshops will be held at 

Blaze Animation Studio

43 Matilda Court Apt. 4, Giuseppe Cali Street, Ta’ Xbiex

Behind the scenes of the gaming world

During this introductory session, we will delve into the fascinating world of games and discover what goes in behind the scenes in an industry that has now surpassed the popularity of the film industry. Get ready for some fun and engaging tasks and learn about thecreative and technical aspects of game production.

2

Storytelling in Games

What is it that intrigues us about games in general? Is it the story, the characters or is it the imaginary world that entertains us away from the real world? During this session, we will look into Game stories and start to build a story of our own.

3

Concept Art & Characters

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4

Building Assets in 3D

Like in the real world, characters, props, environments all need to be in 3D.  During this session, we will look into how simple promary shapes are molded into complex forms. 

5

Texturing - Painting in 3D

Lessons in Texturing & Painting in 3D focus on applying realistic or stylized surface details to 3D models, including colors, materials, and fine details like scratches, wear, and patterns. Students learn to use specialized tools to create UV maps, apply procedural or hand-painted textures, and achieve visually rich, production-ready assets.

6

Rigging Characters & Creatures

Learn how to build the underlying skeletons and control systems that allow models to move naturally. Students explore joint placement, skin weighting, and creating custom rigs to prepare characters and creatures for expressive animation.

7

Scene Setup & Environments

Focus on building immersive worlds by arranging 3D assets, lighting, and cameras to create depth and mood. Students learn to optimize environments for storytelling and performance, ensuring cohesive composition and atmosphere for final renders or gameplay.

8

3D Animation & Delivery

Learn the principles of bringing characters, creatures, and objects to life through movement, focusing on timing, weight, and expression. Students practice animating keyframes and refining motion to create believable and engaging performances for film, games, or interactive media.

Students learn to export optimised assets in compatible formats, ensuring seamless integration with popular game engines for real-time performance.

9

Game Promotional Content

Focus on creating high-impact visuals and storytelling materials that capture a game’s essence and attract audiences. Students learn how to plan and produce cinematic trailers, promotional posters, teaser clips, and key art, combining 3D renders, animation, and graphic design.

Disclaimer

The Organiser reserves the right, at its sole discretion, to amend, substitute, or modify the subject matter, content, or structure of any workshop session. While every effort will be made to maintain the advertised programme, circumstances may require changes to ensure the quality and relevance of the workshop.

In the event of a significant change to the overall schedule or a full cancellation of the workshop, participants will be notified as soon as reasonably possible.

About

My name is Chris Pace

Chris is the founder of Blaze, a game design studio established in 1998. A multidisciplinary creative with extensive experience across diverse industries, he has long been active in the gaming sector and now leads projects encompassing 3D production, animation, cinematography, and visual effects. Guided by the belief that hard work, dedication, and a positive mindset make anything achievable, Chris aims to instill these values in his students throughout the engaging 3D Game Art Workshops.

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ivan

About

My name is Ivan Saliba

One of Blaze’s longest-standing contributors, Ivan brings roughly 25 years of experience across 3D, cinematography, photography and animation. His roles include creative direction, 2D art, texture work, 3D lighting, animation supervision and design. This breadth is well suited to protecting a series’ visual language from concept through final shot execution.

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daniel

About

My name is Daniel Spagnol

Daniel specialises in technically demanding 3D work and has focused particularly on rigging and animation. His experience includes photogrammetry, interactive design and scripting, extending his ability to improve production processes. In long-form animation, that technical mindset helps create rigs and workflows that are reusable, stable and efficient across large shot counts.

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sirach

About

My name is Sirach Borg

Sirach’s background began with a fascination for cartoons and animated films. His profile highlights an unusual ability to move convincingly between visual styles. His roles span 2D art, storyboarding, 3D modelling, UVs and textures - valuable in translating narrative ideas into images and maintaining style across concept and asset production.

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